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Assassin Phaser Carbine Version 2 by TFP (3)

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Although I was the one who first brought up the idea to Triple-Fiction Productions to take on the challenge of bringing the so-called "Assassin Phaser Rifle," the upgraded sniper version of the ST:V/VI Assault Phaser that was the original prop intended for Rene Auberjonois to use as Colonel West during the notorious sniping scene in "Star Trek VI: The Undiscovered Country," Brent has also played a critical role in spurring continued development of the prop and improving TFP's skill in reproducing the item, and eventually getting it to the level of quality that Triple-Fiction is able to offer now.

Brent and I had been slowly making plans to have him join the ranks of the "Monster Marooners" - those "Star Trek" fans fortunate enough to own uniforms from the classic movie era of the "Trek" universe - since the end of AWA 2013, and obtaining some very impressive and character-appropriate props was one of the first steps to making this cosplay ready.  Brent first got in the "Assassin Phaser" development process in November 2013 when he received the second - and currently, the only - ST:VI-inspired Assassin Phaser Carbine.  

Though ultimately considered a "failed" experiment, the "Shorty" was a crucial intermediate step.  Triple-Fiction gained a lot of experience crafting the overall shape of the Assassin Phaser while producing the two "Shorty" props, including attempts to research different ways to build the details of the muzzle brake component and perfect their craftsmanship in forming and shaping the control surfaces of the prop, which in reality, had been put onto the Phaser because the Phaser itself was originally built from Airsoft replicas of the Beretta M93R automatic hand pistol.  The reason Brent's more recent full-scale Assassin Phaser rifle is the first one to actually have a hole machined into the tip of the barrel's emitter tip - something TFP had rarely bothered to put onto their weapon props before we insisted - was because there wasn't one on either of the "Shorty" Assassin Phaser Carbines and it detracted from the on-screen realism of the props.  

Furthermore, the special paint scheme used on all of Brent's Assault/Assassin Phaser props was ultimately developed from what we did with this one.  I had long used a unique, idiosyncratic paint scheme on all of my Assault/Assassin Phasers that had been nicknamed the "copperhead colors" because it originated from my Assault Phaser variant having the colors of a particular real-life handgun, the SIG Sauer P238 Copperhead chambered in .380ACP, color-mapped onto the prop.  This had been done because the real prop had been nearly 100% black, making me concerned that the beautifully intricate details of the prop wouldn't show up very well on camera because everything would just wind up drowning in a sea of black; the new colors, which were brighter, warmer combination of gray and glittery metallic copper with silver highlights, made the different levels of detail on the prop stand out against each other and, furthermore, allowed the prop to really draw attention on camera.

I wanted to achieve the same kind of positive effect with the prop(s) that would ultimately go to Brent, especially since I was already expecting that Brent would go on to use the props on his own at conventions and shoots that I would be unable to attend; each of us, when carrying these props, would represent Triple-Fiction Productions' handiwork and the ST:VI Assassin Phaser Rifle prop - a very real, if obscure, piece of "Star Trek" history.  I really wanted his prop to look just as good as I knew, from experience, that the Copperhead looked.  On the other hand, although I am very fond of using idiosyncratic variants on canonical uniform and prop designs, I usually shy away from forcing strange variants onto my friends.  I was now in a quandary: how could we create a relatively show-accurate prop while still allowing the details of the prop to stand out?

The answer lay in a variation of what I was slowly beginning to refer to as the "counter shading" technique: instead of pairing a mild shade of medium grey against warm metallic copper, we would now pair a deep black (as the main color) against a metallic gunmetal grey (the counter-shade used to emphasize details), while keeping the silver paint highlights on the control surfaces and studs.Although I was the one who first brought up the idea to Triple-Fiction Productions to take on the challenge of bringing the so-called "Assassin Phaser Rifle," the upgraded sniper version of the ST:V/VI Assault Phaser that was the original prop intended for Rene Auberjonois to use as Colonel West during the notorious sniping scene in "Star Trek VI: The Undiscovered Country," Brent has also played a critical role in spurring continued development of the prop and improving TFP's skill in reproducing the item, and eventually getting it to the level of quality that Triple-Fiction is able to offer now.

Brent and I had been slowly making plans to have him join the ranks of the "Monster Marooners" - those "Star Trek" fans fortunate enough to own uniforms from the classic movie era of the "Trek" universe - since the end of AWA 2013, and obtaining some very impressive and character-appropriate props was one of the first steps to making this cosplay ready.  Brent first got in the "Assassin Phaser" development process in November 2013 when he received the second - and currently, the only - ST:VI-inspired Assassin Phaser Carbine.  

Though ultimately considered a "failed" experiment, the "Shorty" was a crucial intermediate step.  Triple-Fiction gained a lot of experience crafting the overall shape of the Assassin Phaser while producing the two "Shorty" props, including attempts to research different ways to build the details of the muzzle brake component and perfect their craftsmanship in forming and shaping the control surfaces of the prop, which in reality, had been put onto the Phaser because the Phaser itself was originally built from Airsoft replicas of the Beretta M93R automatic hand pistol.  The reason Brent's more recent full-scale Assassin Phaser rifle is the first one to actually have a hole machined into the tip of the barrel's emitter tip - something TFP had rarely bothered to put onto their weapon props before we insisted - was because there wasn't one on either of the "Shorty" Assassin Phaser Carbines and it detracted from the on-screen realism of the props.  

Furthermore, the special paint scheme used on all of Brent's Assault/Assassin Phaser props was ultimately developed from what we did with this one.  I had long used a unique, idiosyncratic paint scheme on all of my Assault/Assassin Phasers that had been nicknamed the "copperhead colors" because it originated from my Assault Phaser variant having the colors of a particular real-life handgun, the SIG Sauer P238 Copperhead chambered in .380ACP, color-mapped onto the prop.  This had been done because the real prop had been nearly 100% black, making me concerned that the beautifully intricate details of the prop wouldn't show up very well on camera because everything would just wind up drowning in a sea of black; the new colors, which were brighter, warmer combination of gray and glittery metallic copper with silver highlights, made the different levels of detail on the prop stand out against each other and, furthermore, allowed the prop to really draw attention on camera.

I wanted to achieve the same kind of positive effect with the prop(s) that would ultimately go to Brent, especially since I was already expecting that Brent would go on to use the props on his own at conventions and shoots that I would be unable to attend; each of us, when carrying these props, would represent Triple-Fiction Productions' handiwork and the ST:VI Assassin Phaser Rifle prop - a very real, if obscure, piece of "Star Trek" history.  I really wanted his prop to look just as good as I knew, from experience, that the Copperhead looked.  On the other hand, although I am very fond of using idiosyncratic variants on canonical uniform and prop designs, I usually shy away from forcing strange variants onto my friends.  I was now in a quandary: how could we create a relatively show-accurate prop while still allowing the details of the prop to stand out?

The answer lay in a variation of what I was slowly beginning to refer to as the "counter shading" technique: instead of pairing a mild shade of medium grey against warm metallic copper, we would now pair a deep black (as the main color) against a metallic gunmetal grey (the counter-shade used to emphasize details), while keeping the silver paint highlights on the control surfaces and studs.

***

This submission provides a view of Brent's finished "Shorty" ST:VI-inspired Assassin Phaser Carbine from a forward three-quarter view, looking down from above.  You can just make out the fact that, unfortunately, the "Shorty" suffers from a rather severe design flaw common to many of Triple-Fiction Productions' earlier Phaser props, a flaw that did not get corrected until after the "Shorty" Assassin Phaser Carbines were made: it doesn't have a hole in the tip of its beam emitter, which really breaks much of the realism of the prop.
Image size
4000x2664px 1.6 MB
Make
Canon
Model
Canon PowerShot ELPH 100 HS
Shutter Speed
1/60 second
Aperture
F/2.8
Focal Length
5 mm
ISO Speed
250
Date Taken
Mar 30, 2014, 4:41:15 AM
Sensor Size
6mm
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